UE5A. Using World Partition with non-open-world games (i.e., individual levels)

Hi!
World partition’s primary use case is that there is less of a use for multiple levels.
Since you can use data layer’s to switch “levels” instead of loading andd unloading complete map’s.
But in your case i think you already have maps premade so transfering those into one map would be difficult. I suggest looking into level instancing from the documentation.
Have not tried it myself but it does seem to atleast be possible to have some of the world partition features in a multiple level setup.

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