UE5 用命令行截图时会卡一下


最近做了一个截图功能,设定0.5秒截一张,发现截图的瞬间会卡一下,然后会影响到事件Tick,导致场景出各种问题。我想请教各位的是:

  1. UE5里只能用命令行才能截图吗?有没有别的方法?
    2.截图时卡一下有没有解决办法?

你也可以把backbuffer直接存成图,然后发现有io咋都会卡一下- -

不过你这个情况更多的应该是HighResShot会以设定分辨率重新渲染一遍场景吧,不会直接截取窗口。可以考虑直接拉backbuffer给异步线程存图。

Hi there @Aikusuodi,

Hope you’re well and having a great week so far!

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Thanks and happy developing!

异步线程存图是个好办法,因为新需求还要能导出视频,我准备找个插件。FFMPEG一类的插件应该都能导出图片和视频。

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