You can use the ‘Is Spatially Loaded’ checkbox in the actor’s World Partition settings to control this.
If it’s unchecked, the actor will always be visible even if the World Partition cells are unloaded.
If it helps, unchecked the Is Spatially Loaded and the problem is still present.
When I created a new DataLayer and moved the actor there it worked.
I can’t find any option to AlwaysLoaded, is that the case that a DataLayer will be always loaded by default?
The actor am trying to get is not a mesh , is a gameplay actor
I can also confirm (UE 5.1) that merely deselecting the ‘Is Spatially Loaded’ checkbox in the actor details panel does not rectify the issue. To ensure these actors (related to gameplay, not meshes, though I presume the process is similar for all actors) are always loaded, I had to add them to the DataLayer.