UE5 world outliner is a tragedy

The most basic features you’d find in any outliner are missing and organising your project is an actual nightmare.

  • Duplicating a hierarchy of folders with actors inside creates a copy of those folders but doesn’t move the actors to the new hierarchy
  • You can’t rename group actors
  • “Right click → move to” window that lets you choose the directory changes it’s length as you scroll which is incredibly disorienting

I genuinely don’t understand how am I supposed to organize actors in the scene with the most basic functions like duplicating hierarchies not working correctly. As far as I know the outliner has been like this for years now and I don’t expect Epic to do anything about this so if anyone has any advice on how to work around that, I’d really appreciate it.

I’d say don’t work with the outliner.

I assume you have picked up this way of working by using a product that does have a good outliner.

With UE, working in the viewport is the best way, that all works fine. Duplicating groups of actors etc, no problem.

Also, maybe take a look at the actor layers panel. That does provide a lot of flexibility with grouping, and labels get carried between groups etc.

image

Well, every single software I’ve used that handles files has an outliner that works like you’d expect it to.
I have thousands of assets in my scene, I use a lot of placeholder meshes that’ll be replaced later so I group them up into folders. I don’t see how else I can keep my project organised. You can’t create hierarchies with layers so that won’t really work either.

It’s really frustrating, I don’t see why anyone should work around basic features that can be added in a single afternoon.

2 Likes

Any update on this? I know exactly what you mean. I have a template folder with a lot stuff I stage to build things out. Think of it like a construction site with all the things laid out ready to use for the job. My plan is to duplicate it and then i can build things quicker as I have all my cameras, lights, trigger boxes, volumes, already in the scene ready to hook up.

It’s annoying duplicating a folder and then the folders are all empty in the duplicate, but the actors are all in some random folder called Room?!

Bizarre.

2 Likes

Honestly I just don’t think they care. Simple as that.

2 Likes

Still relevant in 2024

Poor UX comes from poor development methodolgy.

If you have developers creating UI features without User Stories then you get a poor user experience.

Here is a very relevant User Story for the developers to code up:

As a level designer
I want to copy items from one outliner folder to another outliner folder
So that I can build levels quickly

And if you have user stories written by someone who does not have the right skills or interest in the product then the result will also be poor UX.