Randomly, my Oculus controller stopped being tracked in Unreal Engine 5. I am using an Oculus Quest 2, and both the Oculus app and SteamVR detect the controller without any issues. This problem only occurs in Unreal Engine; when I open a new project, the controllers are tracked with no problem.
I am using SteamVR as my OpenXR and have only the OpenXR plugin installed.
How do I fix my problem?