just new to UE5. I’m used to work with my Wacom tablet at other 3D packages. However at UE5 I can’t find a way to setup a shortcut to ‘zoom’ at viewport as i think the only way i can find to do that is with the Mouse Wheel? Any pointers? Tips?
I just came across your post. Did Epic every get back to you about using a Wacom tablet?
I am new to UE and I use a wacom tablet. Mouse is not an option. At first I thought my wacom drivers were not up to date, but I also use Blender, Nuke and Maya and my setup work great with those applications, but UE seems to be not very friendly with wacom tablets.
Yeah im looking for the same thing too. Pens are so much more intuitive for sculpting than a mouse. and the reality is sadly that i cant find a way to get the pen to behave like a pen does in zbrush, blender etc. the sculpting could seriously benefit from pen interactions in the engine. and having the tilt control would be insane
I haven’t tried this with sculpting yet, still getting my head around building a ui, but it could work if you mapped a game controller to be the click and scroll functions and hold it in your left hand. I do this with a whole bunch of programs. Not to mention, this dualsense is also my primary mouse on the pc… Gyro is the future!
Apologies for bumping this but I have a response helpful for people looking to use a tablet nowadays.
Easiest method is set a modifier key to use the pen’s Y axis as the zoom, and subsequently pan or orbit on X axis.
However you could also look into either a “Space Mouse” (for example the one by 3DConnexion, but there are kits to build your own), or a top-mounted trackball mouse. A Space Mouse feels fine in your off-hand but the trackball mouse can work too, again just set the Y axis as the zoom and X axis as either pan or orbit.