I can see the application Unreal editor is listening on port 6454 (default ArtNet port) my local network adapter. I created an inbound firewall rule to receive data from my Macbook. However unless I turn off the public firewall my rule doesn’t work. I also added the other ports below as a quick check, same result.
I’m using the DMX activity monitor to check when the data is received via LAN.
I used the following command to check if there was any other ports in use.
C:\Windows\System32>netstat -ano
Ports in use by UnrealEditor
I checked the Task Manager for the PID for the application 24012
Firewall Rule
Any ideas please?