UE5 - WidgetBP - Progress Bar Moving Texture

I have created a health bar with a progress bar in the WIdget BP.

On UE4, everything was fine and the fill image of the health bar was moving according to the percentage.

Since I have transfert my project to UE5, the progress bar is acting weirdly, the image texture is moving from zero to the actual percentage.

I found out that the box “Enable Fill Animation” was checked. Uncheck the box and this should work as on UE4.