[UE5] Why jumping on top of causing-damage actor stops receiving damage

+When the character touches the obstacle it keeps deducting Charater Health every 0.5 second
, but when the character jumps on top of the obstacle it deducts once and stops deducting
, When on top, Charater jumps once more and it deducts once (and stop deducting)
+I was expecting the gravity will keep pushing the character down and keep generating Hit Event and keep deducting Charater Health. Why?
+I did check the location of the capsule collision of the character (it is bellow the mesh), I also try to adjust it but the outcome didn’t change
+the same happens when I remove the DoOnce and Delay nodes
Please help :slight_smile: