I have modeled a Mech over the past two months. I made a Rig, made some Textures using UDIMs and everything went quite smoothly, well for the most part.
The Problem is that when I import the Mech as a Mesh without its Rig the thing looks great, textures are perfect just the way I made them in Substance Painter. When I import the Character as a Skeletal Mesh with its Rig it messes the Textures for the cockpit of the Mech, everything is fine except the cockpit.
I am using UDIMs for the material. I have just one material with 5 textures in it. All body parts are separated in their own texture map including the Cockpit texture. I checked the UVs and they should be fine. So I am confused as it seems to be a problem when importing in UE5
Skeletal Mesh:
Mesh:
The Cockpit Texture
I ran into this two days ago and I am on a little time crunch here so I don`t know what to do. Thank you.