UE5: When compiling we are getting a 4.5 GB file, when it should be close to 26GB.

Everything compiles. I get a log, and it’s way short of what should be compiled.
Even when I try to run it with all the files locally, it will just show the unreal logo flashing.

There are no compile issues that I can see. The game is compiling very small/not able to open.

Anyone else know why this would happen?

Greetings @anonymous_user_de4bfa5c !

Welcome to the Unreal Engine community! :medal_sports:

Just so you’re aware, I’ve had to move this topic from Showcase - Game Development - Work-in-Progress to Feedback, Requests & Issues. I’ve added the optional tag “compiling” for you.

The Showcase forum is for game devs and artists to showcase/show off their projects and Works-in-Progress. We have other forum categories for discussing errors and asking questions.

No worries! When posting, please review the forum categories to ensure your topic is posted in the most relevant space.

Wishing you the best of luck in your game dev endeavors!

'- Your Friendly Neighborhood Moderator :smiley:

Thank you! Much appreciated!

1 Like

I found out what the problem was.
It was the settings for levels, level sequence, package content. It was loading the bare minimum without levels. I had to manually set it all up to get it to work.

Good luck out there!