UE5 Water Plugin Material Not Updating

Hello, please can someone explain why the water HLOD material refuses to update when I make changes in the material instance. I try to reduce transparency, color etc and nothing. I even reset the material to default “which is nothing” and it still shows the original water! What is strange is that I can make changes to the FarWaterMesh (you can see I have made it darker).

Please help with this! It was working fine the other week. Thanks.

Having this same issue, ever find a fix?

Edit: Managed to get it working. For whatever reason, the Water Material slot in the rendering section of the WaterBodyOceanComponent has an instance called “Water_Material_Ocean”, but was identical to the default “HLODWater” instance.

Swapping that out for a duplicated “HLODWater” (Water_Near in the pic), fixed it.