Hello, I have been able to make interactive water bodies with decent success by attaching the UE5 Water plugin’s BP_Dynamic_Force_Components to my character, however I have noticed that whenever there is more than one simulation plane in the world, the fluid sim stops working for everything.
Best explained with the video below, so in the first playtest there is just one fluidsim plane following the player. Then I add another BP_Player to the world and it stops working.
Has anyone figured out a solution to this?