UE5 VR Camera Stream Passthrough Issue/Question

Hello Everyone,

I am currently trying to pass a video stream from a camera, into my VR headset, essentially displaying it as a large screen in front of the player.

I have successfully done this in a non-vr project with this tutorial:

However when I do the same thing in VR, the video displays incredibly zoomed in, it seems like the video is being wrapped around the user in a sphere?

Can anyone point me in the right direction on how to fix/achieve this? I have also tried attaching a widget to the VRPawn with a HUD class, but this did not seem to work either.

Any help would be great,

Thanks,
Sean