hello. I’m currently starting a new VR project in UE5 and noticed there isn’t a C++ selection like normal to which I don’t know why. As I’m uncomfortable with the visual coding of blueprint I would much rather normal C++.
I’m unsure if there is a work around aside from manually recreating all the VR Specific classes in C++ or dealing with a compiled version of the code. if anyone does know a work around please let me know as I have been looking for a few days now.
Hello!
To work with C++ in a VR project in UE5, start by creating a new C++ project using a basic template. Then, enable VR plugins and manually add VR functionality. If you have Blueprint-based VR content, you can convert it to C++ classes or migrate the assets and logic into your C++ project.