UE5 viewport controls as 3ds Max (Orbit Around Selection)?

Hello, I am completely new about UE5. I’m a 3ds Max user by 20 years and it’s very complicated to change the way how my brain is used to navigate with the new UE5 viewport controls.
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Specifically, I’m trying to change the shortcut “Orbit Around Selection”. I see that it’s possible to remap this controls, but the “Preference tool” doesn’t allow my to change from LMB to MMD (as in 3ds Max).
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I see already two similar threads, but nobody answered (^_^).
Thank you!!!

Hello @cecofuli,
I’ve been reading the official Unreal Engine documentation and, for now, it’s not possible to remap the viewport navigation controls, so you can’t reassign the camera orbit function to the middle mouse button (MMB) like in 3ds Max.
(Unfortunately, this part of the system is not fully customizable in UE5).

As you mentioned, you’ll need to enable the “Orbit Camera Around Selection” option under Editor Preferences > Level Editor > Viewport.
In addition , i’m sharing the documentation link in case you find a workaround that fits your way of working better:

Hope it helps!