i work on a rocket league league video game project ans i have a problem.
a camera on a traveling that goes around the scene, stops halfway through the sequence for no reason during video recording, while during playback it goes around the scene, until the end of the sequence.
if the camera stops mid seq, usually the camera cut track ends early
Is there any error or crash we can read?
no, all the sequences are cut in the middle of the video, there is no error message, I think it must be a setting in the unreal settings.