UE5 VFX causing distant light on meshes

Thanks for the suggestion. Changing the global illumination method to ‘screen space (beta)’ or ‘deprecated ray tracing’ fixed this issue, but then takes away the benefits of Lumen of course.

I would have hoped they’d be a way, at least in 5.1, to fix this issue with lumen? Any other suggestions? Here is a screenshot of lumen vs ray tracing/screen space methods.