As of now, Unreal Engine 5.0.0 compiled from source is using Real instead of Float. Is this just as of now or is it a change they plan on making to the Blueprint Scripting? I know there is still a bit of work with the engine, I was just curious.
They seem to be using it as a C++ template type parameter? https://github.com/EpicGames/UnrealEngine/search?q=real
In which case it’s just an alias for whatever floating point type the templated class is actually called with, which won’t effect Blueprint virtual machine aiui