Hi, I noticed in task manager that ue5 is using 100% of gpu in a default third person template scene, same goes for a completely blank scene. Turning Realtime off gets it to 30% usage.
However, Valley of the Ancient runs normaly as expected, using around 25%. Any idea what is going on?
Running a RTX 3060 12gb card (with 12/12/23 gaming drivers) at fixed frame rate of 30 and runs my card up to 43% load. I was wondering why, but I’m running a 4k monitor… If I drop to 1920x1080 it drops to about 22% load, but can’t get used to it after doing 4k for years… hope this helps someone!
In 5.3.2, Project Settings–> All Settings–> search “fixed”, check “Use Fixed Frame Rate”, and change “Fixed Frame Rate” to something manageable. I have it set to 30, and I use NZXT app mini menu to monitor the GPU load, sits around 35% when I have my UE open to about 1/3 of screen on 4k monitor w/3060 12gb.
I have a kind same problem with my project suddenly my ram and gpu using 100% ,i don’t why . I have no idea what to do if any one have solution please give it
This can definitively be a solution to GPU Timeout crashes. I had constant GPU TImeouts before setting this… There should be a user-facing warning for this.
Fully subscribe that, L_T_M_F. I was having a hard freeze every couple of hours when using Unreal Engine Editor 5.5. I spent many hours cleaning up old NVIDIA drivers, installing newest ones, going back to older versions, etc. Furthermore, I updated motherboard drivers, checked power source parameters to find out that they are as per the requirements and so on.
But after all those sophisticated tries, this simple solution has fixed my problem.