Hi, I noticed in task manager that ue5 is using 100% of gpu in a default third person template scene, same goes for a completely blank scene. Turning Realtime off gets it to 30% usage.
However, Valley of the Ancient runs normaly as expected, using around 25%. Any idea what is going on?
Running a RTX 3060 12gb card (with 12/12/23 gaming drivers) at fixed frame rate of 30 and runs my card up to 43% load. I was wondering why, but I’m running a 4k monitor… If I drop to 1920x1080 it drops to about 22% load, but can’t get used to it after doing 4k for years… hope this helps someone!
In 5.3.2, Project Settings–> All Settings–> search “fixed”, check “Use Fixed Frame Rate”, and change “Fixed Frame Rate” to something manageable. I have it set to 30, and I use NZXT app mini menu to monitor the GPU load, sits around 35% when I have my UE open to about 1/3 of screen on 4k monitor w/3060 12gb.
I have a kind same problem with my project suddenly my ram and gpu using 100% ,i don’t why . I have no idea what to do if any one have solution please give it
This can definitively be a solution to GPU Timeout crashes. I had constant GPU TImeouts before setting this… There should be a user-facing warning for this.