Can someone please explain the changes to the widget creation blueprint in UE5?
Where are the anchors?
Why can’t I move or scale elements freely after adding them to the canvas?
Why does it only let me place one thing on the canvas?
I am completely at loss, I can’t understand what happened. I’m almost at the point of going to UE4 and creating all my widgets there just so I can migrate them later to the UE5 project.
Thanks in advance to anyone who can offer help on this.