Ohhh, sorry mate, I misunderstood ya
Unfortunately I cannot tell, but even if you cannot add a binding that doesn’t mean you cannot control it
Anyway it’s UE5 so no clue but I see those “animation frame” symbol instead (probably that is “animate”) - have you tried that?
If it’s not what you look for then you simply add your own Functions that will maintain the information
Just be acknowledged that some stuff is only accessible if you use “slot as canvas” on the Widget part (f.ex. With this you can change position of a part at runtime)