Can’t see options to add bindings on the ui, shows instead a greyd out option of “adding keyframe for property” … are bindings gone? documentation on ue5 stills mentions it … is it deprecated? is it in a plugin?
Why gone?
It’s not available both UE4 and 5 and it’s normal that you cannot add f ex “C key” inside of a blueprint, nor Action/Axis mapping can be added there
What do you need it for there if UMG can contain a lot of Interactive stuff and stuff like Functions and Events can be rubbed from outside (f.ex. Player Controller)
Spawn the HUD from PlayerController, create a reference variable for it and if you need something on a key press - do it from there
well the “BIND” button is not there, to bind “is Enabled” to a function for example.
This is for a simple text object.
i don’t see any bindable options … neither here, nor in any other object i see tutorial about (where it shows the option in UE4)
Nor in buttons, nor images ect.
Is there something to enable in project to make properties bindable?
Ohhh, sorry mate, I misunderstood ya
Unfortunately I cannot tell, but even if you cannot add a binding that doesn’t mean you cannot control it
Anyway it’s UE5 so no clue but I see those “animation frame” symbol instead (probably that is “animate”) - have you tried that?
If it’s not what you look for then you simply add your own Functions that will maintain the information
Just be acknowledged that some stuff is only accessible if you use “slot as canvas” on the Widget part (f.ex. With this you can change position of a part at runtime)
I know i can workaround it and do it all by hand … i just wanted to know if the option was still there in UE5, since it doesn’t show at all on my UI.
As for the keyframe button, it is greyd out, and does nothing.
Too bad
Hoping for someone striking in with some better news
Update: there is a option to disable all bindings in project properties
Out of sheer curiosity, what is this set to in UE5 by default:
i started a project with lyra core : so it might be it.
Just here to say thank you. That was it!