UE5 Translucency Reflections Limitation or bug?

I’m using Raster because RT has been deprecated by EG since version 5.2, I think. Is it possible to combine the baked reflections from sphere captures with high-quality front layer reflections, without using the Radiance Cache, which I think is the ugliest way to use reflections because it’s just a mess that has nothing to do with the reflections?

Heya, I made a tutorial that can give you other perspective about UE5 ray traced translucency. If you have any question feel free to ask in the video’s comment section