UE5 Translucency Reflections Limitation or bug?

yeh. this is not about translucency only. in this setup it works with translucent materials, even. still can’t get a reflection. the red uses a 2 by 2 pattern. the green and blue uses the inverse. the red and green “blending” obviously works. still can’t reflect the red in the blue nor the other way around. you hit the blue and you raytrace in the bvh. it’s not like you have a screen position that you can use to generate the pattern of the red reflection.

i thought i could do it, but i don’t think this works like that. i even tried to shoehorn full opaque frames in the taa history, but it ended up flickering and it’s still not stable in motion. fun experiment, tho. : )