I just upgraded my project to ue5 but now I’m being forced to package with Xcode. I got the project to package with Xcode but now I’m getting launch crashes of sigabrt. Are there particular settings I need to change for an Xcode ue5 project in Xcode because everything on my end is fine in terms of it being able to build. I tried packaging with ue5 but I’m missing the CFBundleVersion and ue5 doesn’t generate that so I have to package with Xcode but it has been a terrible experience. I am trying to release to iOS and I have a post on apple developer forums about the specific crash. It doesn’t seem like there’s actually something wrong with my Xcode project however and I feel as if it might be a setting issue but idk.