Welp, finally thought I had figured this all out going between programs, but I am noticing that the models elbows are messed up when they bend in animations only when in UE5. They looked perfectly how I want them to be in Blender though…
Does anyone have any ideas how to correct this?
I have tried to weight paint them differently, and I have even tried to auto weight paint just the upper and lower arm bones to see if the automatic weight would fix, but it did not… From what I can see, it is ONLY the elbow… Animates perfectly fine in blender…
As you can see here in blender looks fine.
Below here is UE5 and look how it has a pointy elbow and jutting out vertices…
