UE5 to Blender Characters Elbows are messed up???

Welp, finally thought I had figured this all out going between programs, but I am noticing that the models elbows are messed up when they bend in animations only when in UE5. They looked perfectly how I want them to be in Blender though…

Does anyone have any ideas how to correct this?

I have tried to weight paint them differently, and I have even tried to auto weight paint just the upper and lower arm bones to see if the automatic weight would fix, but it did not… From what I can see, it is ONLY the elbow… Animates perfectly fine in blender…

As you can see here in blender looks fine.
BlenderElbow1

Below here is UE5 and look how it has a pointy elbow and jutting out vertices…


ue5elbow2