UE5 - ThirdPerson Example - added animation animates weird (blendspace?)

Hey, as i stated i use the ThirdPerson Example from UE5
I then added an extra animation “punch” (root motion enabled, but it has nothing to do with it I think)

now this is the animation:
https://i.gyazo.com/1ebc18236342cb1ec7b08b80e08407db.gif

and this is the same anim inside the animation-blueprint:

and I was wondering why it looks so different?
does this has something to do with blendspace??

the issue here was that “control rig”, it checks and reacts when the feet are stepping on something (I guess), so I disabled it, and voila it works again :smiley:

this was the issue in the anime bp