Hi, im working on a virtual production set and am of course trying out UE5 for the project (i know, it is early, not production ready)
This problem occurs from time to time:
100% Black Base texture RGB. Tried also png/tga format with 8bit, 8bit dithered and 16bit and 16bit dithered. Just to be thorough.
I get these artifacts on the albedo. No idea where it comes from.
Does anyone has an idea?