I download some surface materials from quixel bridge. When i select the materials there is lots of repetitions. Im trying to set tiling settings but its not looks natural.
Here it is the video about “texture cell bombing material function”.
You can also use UE’s Texture_Bombing node with a caveat: you have to duplicate it (and Texture_BombSingleSample) and change the Sampling Node’s Sampler Source from “From Texture Asset” to “Shared: Wrap” or you will run out of samplers.
This stumped me for a few days. I’m puzzled why UE didn’t do this as a matter of course.
The Cheaper Texture Bombing gave me okay results, but I really preferred UE’s.