UE5 Texture Cell Bomb Material Function - Tech Talk

Hi,

I download some surface materials from quixel bridge. When i select the materials there is lots of repetitions. Im trying to set tiling settings but its not looks natural.

Here it is the video about “texture cell bombing material function”.

(42.20’)

The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022

İs it related with blueprints? Am i doing wrong?

Thanks for your reply.

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You can try small values than that - the bigger your landscape, the smaller those numbers should be.

There’s quite a few ways of de-tiling, there’s some other types along with free blueprints in this tutorial:

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Thanks for your reply. :love_you_gesture:t3:
This is very detailed guide, I will try it.

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You can also use UE’s Texture_Bombing node with a caveat: you have to duplicate it (and Texture_BombSingleSample) and change the Sampling Node’s Sampler Source from “From Texture Asset” to “Shared: Wrap” or you will run out of samplers.

This stumped me for a few days. I’m puzzled why UE didn’t do this as a matter of course.

The Cheaper Texture Bombing gave me okay results, but I really preferred UE’s.