I’m trying to spawn a TextRender actor using BP or Python (my case python).
Problem is this does not seem to work UNLESS there’s already a TextRender asset placed in the level.
I’m pretty sure the code is ok for it considering it works when there’s already an entity there and it does not work when i delete it.
'unreal.EditorLevelLibrary.spawn_actor_from_class(unreal.TextRenderActor, unreal.Vector(placing), unreal.Rotator(0,0,0))'
Did anyone else stumble into this ? what was your workaround ?