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[UE5] Text Render spawn using python bug

Hey there,

I’m trying to spawn a TextRender actor using BP or Python (my case python).
Problem is this does not seem to work UNLESS there’s already a TextRender asset placed in the level.

I’m pretty sure the code is ok for it considering it works when there’s already an entity there and it does not work when i delete it.

'unreal.EditorLevelLibrary.spawn_actor_from_class(unreal.TextRenderActor, unreal.Vector(placing), unreal.Rotator(0,0,0))'

Did anyone else stumble into this ? what was your workaround ?