I am making a Slender clone in UE5 and I want the pages to spawn in pseudo-random places. There are 40 locations they can spawn in. I used an array of transforms to do this. I found the transforms by placing all 40 pages in first and copy/pasting the values into the array, so I know they are the correct values. When I hit play, however, some of the pages are rotated incorrectly, messing the whole thing up. I compared those pages’ rotation values to the placeholder ones, and they are identical, despite being rotated differently. Does anyone know how to fix this? It would be a huge help.
I am using the same blueprint for the pages, so they are all the same mesh. The page is set to only collide with the player and I set it to “ignore all collisions” in the Spawn Actor node.
They’re being spawned in the level blueprint. I started with a test and it worked. What’s got me stumped is that all 8 are spawned by a loop, and the code is small and simple, so I’ve been able to scan through it pretty thoroughly bht there doesn’t seem to be anything wrong with it