UE5 Smoothing Texture Interpolation

Howdy folks!

I’m new to UE5 and have been recently spending some time porting over and re-creating assets from a Blender production I’m doing. But I’m running into a texture filtering hiccup that I can’t seem to find much information on.

I’m working with textures that are of low resolution. So up close, they appear quite pixelated.

I’m trying to find a way to do some kind of filtering or smoothing to replicate this result from Blender.

I know UE has texture filtering settings like Mip Map gen, texture groups and image filtering, but It seems I can’t find a combination that either doesn’t turn everything black or makes a perceivable difference.

Essentially, I’m wondering if there’s some way to do some light blurring or anti-aliasing in-engine. I’m working with a high volume of similar textures and can’t really afford to edit them all externally. This also isn’t for a game, so performance isn’t a concern.

If anyone has any insight or support, it would be much appreciated!
Thanks.

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