UE5 Smart Objects - How to access Smart Object itself from AI character?

Hi guys, I’m using the experimental plugin “Smart Objects” for some AI prototyping and I have an issue trying to find access to a smart object blueprint from the logic I have. Anyone have any ideas on how to do that?

I run SO logic inside GameplayBehaviour blueprints as well as BT tasks.

There may potentially be a bug relating to this guys post as I also return “null” with this event:

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