UE5 Skeleton abnormal deforming after animation

Hey guys I am a student game designer working on an action adventure game with a few of my colleagues using UE5. I am creating a dancer-type character for the party but I noticed a glitch when she lands after a jump while not engaged. The skeleton deforms and stretches out during the landing animation but snaps back to normal. The steps I took before the glitch happened were. 1. I got animations from the marketplace that were using a UE 4 skeleton. 2. I used IK rigging to retarget the bones however, some bones did not match so I left them as none until I can figure out what matched what. 3. I exported the animations to the appropriate folder. 4. I used one of my teammates override anim bp and inserted the appropriate anims. 5. I went into PiE to test animations and noticed strange stretching only when the avatar landed on the ground while not engaged. I’ll post a video to show what I am seeing. Hopefully, someone has encountered this issue before.