Hello. After manu years working on architectural visualization (mostly interiors), I’m trying to switch to UE5.
I’m facing out enormous lighting problems, strating from the fact that everything seems to be overexposed. In particular it seems to have problem with “ambient occlusion”: in other words, for example, where a ceiling meets a wall it must be darker, while in my tests it is not like that.
I’m working on UE5.1 after losing many time on UE4.x
The PC I’m working on is a 16 Core AMD Risen 9 5950X, 64GB RAM, GeForce RTX 3060 12GB RAM and obviously I chose Lumen as global illumination.
Can anyone figure out where the problem is? Do I have to upgrade my PC configuration? Thanks
post an image to see your problems
did u turn off auto exposure?
you can also force the exposure to be a certain level in the ppc
Here there are a couple of images to better show the problem.
I catched all the screen to show you that this is a very basic scene with just only the sun light coming from the windows of the lower floor.
As you can see, the room has a strange overexposed look that is a really fake. Note the lighter areas in the second image where in the real world there must bust darker areas.
I made a super simple scene in the software I use to work using exactly the same model to show you how it should look like