UE5 - SetGameModeGameAndUI - Always Shows Mouse Regardless of Settings / bShowMouseCursor

In UE4, using this node, then using bShowMouseCursor and setting it to false would still cause the mouse to still show up on the screen.

Was this a functionality change in UE5? This is causing issues as we use a plugin called UINavigation which requires SetInputModeGameAndUI to be called in order to fire the events properly when using a controller.

So I do have switch between SetInputModeGameOnly and SetInputModeGameAndUI.