Anyone understand what I’m doing wrong here? I’m getting the asset data selection, casting to a static mesh, then trying to set a static mesh component but it keeps returning null.
Hi!
Is it possible that the StaticMeshComponent is null or not valid?
because you need to set mobility of which mesh you want to change on runtime to Movable, you can find the condition from UE source file, it’s a function of StaticMeshComponent