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UE5 - Set Morph Target Value via Blueprint

Has anyone has any success setting a morph target value on a Skeletal Mesh in UE5 via blueprints.
You used to be able to use “Set Morph Target” on the actual Skeletal Mesh Component but now that has changed in UE5 and there is no oprion to “Set Morph Target” coming off the Skeletal Mesh Component.

I have a corrective morph target for some pants I have on a character and cannot for the life of me figure out how to set the required morph target value in the Blueprint constructor in UE5

Thanks in advance

Come on friends, surely someone has managed to get this to work with UE5?
The silence in this forum sometimes is deafening :joy: