UE5 Sequencer: Button Spacing bug

When resizing the left hand side of the Sequencer, the buttons are now widely spaced apart.
There has always been an issue where the value overlays the attribute name, but there is less room until it overlays now.

UE5 image of issue:

UE4 was better but still an issue:

The issue is increased if widget reflector application scale is increased

This is low priority, but looking at the code is an easy fix

Runnings windows 10, editor compiled from source, 4k display