What do you mean by “when the bones are separated” ? Do you mean when they are breaking off ?
Would you have a video or an image describing this issue?
If it’s a collision problem you could try changing the collision setting so that the geometry collection does not collide with itself, that would prevent the cascading destruction
You could also increase the damage threshold on the geometry collection to make sure it can only be destroyed using field for example
What collision settings dictate whether bone fragments can collide?
Below I’ve attached some old photo’s from when I was trying to convey the problem to a colleague. It provides a clean demonstration of the issue.
It might be the case that as bones separate they pass too much force into other local bones causing a cascade.
Changing the damage thresholds doesn’t prevent the cascade. Either it all breaks or none of it breaks. I’m trying to have it so there is limited, localised damage.
I have made changes here and there, but the entire object explodes quite reliably. Partial destruction seems to be impossible. It must be a setting somewhere?
Currently my first impact does nothing. You can see the stress field’s black skeleton behind the trees.