The transition map has nothing to do with the bug, especially that a default one gets set for you even if you didn’t set one yourself. Proof here.
This bug was indeed fixed in 5.1, which was released!
- “LastCompletedSeamlessTravelCount == SeamlessTravelCount” check was removed from APlayerController::HasClientLoadedCurrentWorld to prevent issues when client finishes travel before the server.
3 Likes