UE5’s AI Programming Integration Is Shockingly Poor – A Critical Pain Point for Devs UE5 在 AI 编程时代的适配落后,已经严重阻碍开发效率了!

I’ve got to voice my frustration here as a UE5 developer, especially with how far behind the engine is on AI programming integration in 2025.

AI dev tools have been iterating weekly for two full years now, and AI-assisted development is table stakes for most of us at this point. But UE5’s lack of basic quality-of-life features for this is mind-boggling. Just earlier, I copied a super simple Blueprintonly a dozen nodes—and pasted it into an AI assistant, and it spammed out nearly 50,000 characters. Within a couple of back-and-forths, the AI’s context was completely broken, making the whole process useless.

How is it possible that there’s still no official bridging tool to convert Blueprint nodes into a clean, concise, AI-friendly format? This isn’t a niche request—it’s a core workflow for tons of developers now, and the neglect here is really disappointing.

I’m hoping the Unreal team can provide a direct, official response on this: are there any plans to optimize Blueprint copy/paste for AI tools, and if so, what’s the timeline? This is a major efficiency roadblock, and it’s frustrating to see such a critical gap in an otherwise incredible engine.

我实在忍不住要吐槽一下:在 AI 编程以周为单位飞速迭代了两年的今天,虚幻引擎 5 对 AI 协作的适配做得也太糟糕了。

最近我尝试用 AI 辅助开发,只是一个简单的蓝图,十几个节点,复制粘贴给 AI 后竟然生成了近 5 万个字符。

这直接导致和 AI 没聊几句,上下文就直接崩溃了。

现在 AI 编程已经是行业标配,而虚幻引擎竟然连一个能把蓝图节点转换成简洁、AI 友好格式的桥接工具都没有。

这种对开发者核心需求的忽视,我真的无法理解。

希望官方能正面回应一下,什么时候能优化蓝图与 AI 的协作体验?