UE5 Rotation of Object in Sequencer Bug

Ive seen others having issues with the camera in sequencer, but i have a problem with simply rotating objects and giving them rotation keys. By simply clicking the rotate key (without adding to it) it rotates of its own 90 degrees and makes a full turn, if i keep pushing to add a new key. So if i want to keep a rotation value and add a rotation key, it will turn instead of keeping the value.

Ive added a link with a video showing the problem below.
Im a new user so i couldn’t attach the video to this, but i uploaded it on Youtube so hope thats okey.

Is this a bug or a new setting for unreal 5? anyone else experiencing this??
Feels very much like a bug and makes my work so much harder. Please help!
Video of the problem/ bug