I migrated a few assets to an empty UE5 project to play with motion warping and before I could even get that far, I noticed that the root motion of the animation is broken in UE5. Here is a couple before and after gifs of the same animation
Just to rule out like a versioning issue with the uasset, I even tried reimporting from the original fbx source file, and the issue remains. This seems like a pretty significant root motion regression, but I’m assuming it’s not busted across the board, as I think the UE5 valley demo uses root motion. Anyone have an idea what’s going on here?