I have a project I’m working in with some Root Motion enabled animations I’m using for a Tic Tac wall jump. I have the movement mode set to Flying, per previous threads I’ve found for UE4 issues, but the Z Translation curve still doesn’t seem to be moving the character upward further. I’m trying to make the jump carry the player a little farther and also give some height so the Tic Tac can help them reach higher ledges. I’m using UE5.3 and 5.2 (5.3 is a previous solo project I’m testing in before putting it into a group project). I’ve tried using extreme values to test this but it doesn’t seem to be working even with Flying movement mode and Root Motion enabled.
Not working for me neither I don’t know how to amend this, everything set up as you said, root motion is activated, but not moving, did your found any solution?