I recently updated a project from 4.26 where my rolling animations were working perfectly using animation first frame as pose but in UE5 this isn’t working. If I change to Ref Pose I always get the same direction. Is there a proper way of rotating the animation in 8 different directions that can use pose Ref and maintain each of the animations direction? I was trying to understand the pose ref and bake pose from Control Rig to see if I could solve this issue but I have no clue how it all works. Anyone that can shed some light on how this work or why it isn’t working in UE5 when it was in 4.26? Is it a known bug?