[UE5] Render doesn't match Sequencer Viewport (Animation/Game Mode issue)

I am fairly new to Unreal Engine 5 and I’m running into an issue where my final render does not match what I see in the Sequencer viewport.

The Issue: In the editor, my Level Sequence plays perfectly—the camera cuts and character animations are correct. However, when I render the sequence (using Movie Render Queue), the output is completely different.

Specifically:

  • Viewport: Shows my custom animation and camera angles.

  • Render: Shows [DESCRIBE THE UNWANTED THING HERE - e.g., the character standing in a T-pose, an Idle animation, or the camera looking at the floor].

It seems like the Game Mode or default logic might be overriding my Sequencer, but I’m not sure how to disable it for the render.

My Setup:

  • Engine Version: UE 5.x

  • Renderer: Movie Render Queue (MRQ)

  • Character: Using a Skeletal Mesh with [Animation Blueprint OR Level Sequence Animation]

Has anyone encountered this “Runtime Interference” where the game logic takes over the render? Any tips on settings to check would be appreciated!

Thanks in advance.