I am fairly new to Unreal Engine 5 and I’m running into an issue where my final render does not match what I see in the Sequencer viewport.
The Issue: In the editor, my Level Sequence plays perfectly—the camera cuts and character animations are correct. However, when I render the sequence (using Movie Render Queue), the output is completely different.
Specifically:
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Viewport: Shows my custom animation and camera angles.
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Render: Shows [DESCRIBE THE UNWANTED THING HERE - e.g., the character standing in a T-pose, an Idle animation, or the camera looking at the floor].
It seems like the Game Mode or default logic might be overriding my Sequencer, but I’m not sure how to disable it for the render.
My Setup:
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Engine Version: UE 5.x
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Renderer: Movie Render Queue (MRQ)
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Character: Using a Skeletal Mesh with [Animation Blueprint OR Level Sequence Animation]
Has anyone encountered this “Runtime Interference” where the game logic takes over the render? Any tips on settings to check would be appreciated!
Thanks in advance.