UE5 relative pathing broke?

Hey, so far I’ve been working with my projects from one of my drives, and my UE5 installation in another, it’s been working great.
But recently it seems like relative paths broke on my install, and I’m not sure how to fix it.

Essentially, UE5 cannot find path specific assets, if those assets are on another drive through functions like LoadBlueprintsFromPath or FindOrLoadAssetsByPath. Despite them resulting in a game relative path, the engine crashes as long as the project is on a different drive, but functions as soon as I move the project to the same drive. (It appears it tries to use an absolute path when the local path for some reason fails, but it assumes the engine’s drive, but I could be wrong)

I did not have issues with this previously.

Any ideas?

Edit: I actually get the same error when trying to add maps to cook through the browser.