[UE5] Realtime niagara Sand with PBD

I recently acquired an RTX 4090 and have been conducting some stress experiments with Unreal Engine. Specifically, I’ve been experimenting with Niagara and dynamic positioning. I enjoy working with motion graphics and manipulating simple shapes, and I believe Unreal Engine has a lot of potential in this area. I captured the video in real-time using OBS at 50 frames per second. I was able to handle 165,000 particles using a render target, and the largest rocks were made up of 12,000 particles using PBD.

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